My Diablo Scene is now working well on the new terrain and spell effects are working on this top-down view. I have a chest in the scene which can be lockpicked and open although the lockpick doesnt look right in this view but is still usable. and works better as the view doesnt obstruct the key movements as it did on the 3D view. Possibly a fix for this would be to change the keys assigned to the lockpick scene.
I can now confirm that Elven Magic Pro Works with my new Terrain Assets and Elven Magic SE Doesn’t, it has a bug on both windows and mac in Elven Magic SE. The Terrain assets are although designed so they can be removed and the terrain still works to its maximum quality which doesn’t look anywhere near as good as Elven Magic Pro. EMSE builds continuously due to baking. The workaround on MAC was to remove all the new assets and just keep the terrain on the scene. Now trying to use the Water Asset to at least see if that works without the main Terrain Asset.
The Terrain scene looks good and works with water on it and it even reflects with graphics beyond that of most 3D games offer. It works on compile. Windows doesn’t accept the new plugins for 5.3 so i’ve reverted it back without the updates. It’s so far taken 3 days to build on mac which may indicate its not working. The errors don’t stop it from initially starting the build.
I will generally have a scene and put in a portal to another new map provided there are no terrains on it, hopefully any scenes will be without a map initially so I can improve on it, the terrain will also generate water which worked fine in 5.6.4 and will so far work for 5.3 although I don’t have the water on it at this stage. It builds fine though.