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Don’t waste time with MACOS unity using xcode

Don’t bother using this system since MAC introduced SANDBOXING it is not worth the effort, obviously you don’t need it in an iOS(which works but its not compatible with my game) app because there’s no executable to sandbox but I know that its just too hard.

I’m sticking with steam which is here:

 

https://store.steampowered.com/app/923140/Elven_Magic/

This is really crap technology apple introduced and is not worth the effort…

Typical of apple to charge you first then give you nothing in return for a developer subscription, no wonder there a trillion dollar company, most of it’s ill gotten gains.

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Metal Bar & Effects on bar.

I just added a metal bar to the skeleton of my mech animation, this is now working on all levels and is currently being uploaded to be a download, the bar effects will be implemented but this effect is a demonstration of what the full effects can do and will be part of the eventual crafting of enchanting. Currently the effect and bar are only connected to the mechanim and are not enabled or disabled with an inventory item. This could be achieved quite easily with one line of code though. I would expect.

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Version for Unity 5.6.4 Saves

Due to the robust inventory system this build also autosaves the inventory in each game and on all scenes. ATM Unity 5.3 which I upgraded from 5.1.1 doesnt a save feature. I thought  Iwould just say the newer version is a follow on from that and arrange the inventory at the start scene with all from the previous version.

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