Elven Magic is now on iOS as a Beta app using testflght but is only accessible if you send me your email to put on Apple’s system. This game needs more work and is not as advanced as the PC game on Steam. If you want an actual game with the correct movement choose the PC game and learn the keys, if not then try ipad (ipad only no phones) the movement is only a car which is replaced by a warrior. This player makes all the movement’s of a car where it blows smoke and moves with accellorator and stearing wheel.
Elven Magic on Steam will require a BETA key to function please contact me for a key.
Elven Magic Pro is now building on iOS and has quite a few problems translating to iOS from Windows and MACOSX although it will work as it is building.
Elven Magic is now building for iOS on unity 5.6.4, all uploaded now and working in TestFlight
The Steam program for Elven Magic Pro is in beta, please contact me for a serial number.
Don’t bother using this system since MAC introduced SANDBOXING it is not worth the effort, obviously you don’t need it in an iOS(which works but its not compatible with my game) app because there’s no executable to sandbox but I know that its just too hard.
I’m sticking with steam which is here:
This is really crap technology apple introduced and is not worth the effort…
Typical of apple to charge you first then give you nothing in return for a developer subscription, no wonder there a trillion dollar company, most of it’s ill gotten gains.
I will only upgrade to 2017.4 from 5.6.4 when needed and its absolutely required and at this stage i have no reason to. Will just test the current working build of Elven Magic Pro on 2017.4 because its not necessarily working for all features and will probably find some reason not to use it and to keep the previous version. Due to space will still only keep the newer files on the server.
The Elven Magic Pro is now upgraded to unity 2017.4 All building ok on my MAC. This will eventually replace Elven Magic Pro Downloads from my Windows build.
I just added a metal bar to the skeleton of my mech animation, this is now working on all levels and is currently being uploaded to be a download, the bar effects will be implemented but this effect is a demonstration of what the full effects can do and will be part of the eventual crafting of enchanting. Currently the effect and bar are only connected to the mechanim and are not enabled or disabled with an inventory item. This could be achieved quite easily with one line of code though. I would expect.
Now that the system is working well im looking to build more WOW style graphics within my scenes and build more content, so basically everything works including, attack system, inventory on 2 levels and effects like fire ball and ring of fire with effects bar working perfectly. Now only small insignifficant things don’t work like possibly experience is awarded but not on individual kills yet. The inventory is only working on certain items and the skill upgrades and crafting still needs alot of work. But… Since the game works and builds it is ok.